![minecraft 1.12.2 shader minecraft 1.12.2 shader](https://resourcepack.net/fl/images/2020/07/Sildurs-Shaders-Mod-pack-for-minecraft-2-315x180.jpg)
So thanks, /u/Duckyz95 - you would have helped me out if I hadn't found a working combo (finally) myself just hours after making this post. I did make the oft-recommended skybox change in astralsorcery.cfg, but I've been doing that for each try I've made, so it wasn't that which solved it.
![minecraft 1.12.2 shader minecraft 1.12.2 shader](https://minecraftmod.org/wp-content/uploads/2017/11/KUDA-Shaders-Mod-2-1200x900.png)
Yes, as these things tend to happen for me, 2 hours after I made this post I found a combination (SEUS Renewed 1.0.1 and the aforementioned Stratus 1024x resource/texture pack) that does not interfere with the functionality of the attunement altar. I am pretty jealous of many of your creations. Got some really creative talented folks here. I suspect the answer's no but I couldn't resist at least raising the question again.īest to all of you, and kindest regards. Anything to just have a workable experience. not, some shaderpack that can be configured not to muck with the shaders astral sorcery is trying to use itself. So I was just wondering if anyone was aware of any combination - curse vs. Went back to vanilla shaders and everything showed up just fine. I've also tried SEUS, Sildur, Invictus,īut the attunement altar - you know the little blue glows that show you where you need to place your little attunement lenses (I forget their actual name) in the shape of the constellation which is out that night and whose paper you are holding? They simply aren't rendered. I'm currently using Continuum 2.0.4 (the developer is super kind and very responsive we've spoken at length on the issue since I have a 27-year career in IT and he knows I can do the things he asks me to do reliably and provide the proof he needs in terms of logs, screenshots, etc.), with his Stratum 1024x resource pack. Specifically, the problem currently defeating me is that attunement is plain impossible with shaders turned on. Even if the situation improves in Minecraft 1.18+, SevTech will be on 1.12.x for the rest of its life. I was just wondering if that situation may have changed or improved, but the last four days of googling seem to indicate that things are still in a nonfunctional place and will probably stay that way at least until OptiFine goes open-source, the Minecraft graphics engine goes open source, or hell freezes over events I view with pretty equal probability. So I actually ran into this issue about four years ago and the answer was pretty much that you just had to turn off shader packs if you wanted to get everything out of all the SevTech mods. If you would like more information on FTB then check out our Wiki to see all the current modpacks, and discussions from the community, as well as helpful links!Ĭlick here to get to the Wiki! Tools & Resources:
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MINECRAFT 1.12.2 SHADER MOD
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